Oceania: platform video game

Original plot:

In the beginning, only the Ocean dominated, until the emergence of the mother island Te Fiti with its heart of green stone, source of life. The demigod Maui, attracted by the power, stole it, unleashing the darkness and awakening Te Kā. A thousand years later, Moana is chosen by the Ocean to bring the heart back to Te Fiti. With Maui's help, they face various challenges, including fighting Te Kā. Thanks to Moana's compassion, Te Fiti returns, restoring life to the island. Maui and Vaiana receive the goddess's gratitude and, returning to Motunui, Vaiana revives the tradition of navigators.

History:

Vaiana is a courageous girl who has the task of returning a precious object to Te Fiti, personification of nature itself, from which it was stolen. To achieve this, it must defeat climate change *(13th goal of the 2030 Agenda) and defeat the enemies who try to stop it.

*University project which aimed to rework a fairy tale, fable or story, incorporating one of the objectives of the 2030 Agenda for Sustainable Development.


The player's goal is to defeat the enemies who try to thwart Moana and bring the heart back to Te Fiti before pollution destroys the entire island. If he succeeds, the heart will be saved, as will the island and all its inhabitants. However, if it falls into the water or is hit by an enemy, the Earth will be invaded by pollution and will begin to destroy itself.